Gunkan Suship Guides Hub
From first Shari summon to festival-ready lists — every walkthrough in one place.
Welcome to the Suship Wiki guides hub. Whether you pulled a random Gunkan Suship card from a Dawn of Majesty pack or you are returning to Master Duel for a budget climb, these guides teach the archetype end to end — not just what the cards say, but how pilots sequence them under real ladder pressure.
Start here
New to the navy? Open How to Play Gunkan Suship first. It walks through turn-one setup, Gunkan Sushipyard attachment rules, Rank 4 into Rank 5 upgrades, and when to hold back battle phase damage. The guide pairs with our combo library so you can drill lines after reading.
Unsure the deck is worth your gems? Why You Should Play Gunkan Suship covers skill growth, dust efficiency, and the satisfaction factor that keeps Suship mains loyal despite rogue meta status.
Master Duel-specific guides
Master Duel adds crafting, banlists, and rotating festival formats that the TCG does not mirror one-to-one.
- How to Craft Suship — pack paths, structure deck shortcuts, SR versus UR priorities, and when to pull versus craft.
- Craft Cost Tool — interactive dust calculator tied to a typical competitive list.
- Festival Under 5 UR — building a lethal list when Ultra Rare slots are capped, including trap choices and extra-deck trimming.
Advanced and hybrid strategies
Pure Suship is honest and cheap, but not the only way to fly the flag.
Primite Gunkan Suship explains the mashup with Primite Dragon Ether Beryl and Primite Drillbeam — higher ceiling, more UR investment, and distinct combo routes that borrow an engine from another archetype while keeping Dreadnought finishers. Compare results against the tier list hub before committing.
New 2026 guides and builds
These pages cover the current rogue meta read and the lists pilots are actually climbing with:
- Deck Profile 2026 — Rescue Rabbit, Unexpected Dai, Painful Decision, go-second lean, and Uni-class roles in modern lists.
- Suship Matchups — how to beat with Suship versus hand traps, floodgates, and role selection going first or second.
- Ryzeal Hybrid Build — Suship as buffer into Ryzeal Xyz lines; when to cut Shirauo or Catch.
- Support Engines — Painful Decision, Small World, Springans/Vepartu bridges, and Normal Summon tech.
- Shari Red Card Guide — deep dive on name rules, reveal Xyz lines, and copy counts.
- TCG vs Master Duel — banlists, BO1 versus BO3, craft cost, festival formats, and what transfers unchanged between platforms.
Supporting pages to bookmark
Guides explain how; these pages supply the reference material you will revisit mid-session:
| Topic | Page |
|---|---|
| Card text and ratios | Cards hub |
| Sample lists | Builds hub |
| Line-by-line combos | Combos hub |
| Meta placement | Tier list |
| Honest pros and cons | Archetype review |
Recommended learning path
- Read How to Play and play ten duel rooms with the starter lines.
- Craft using How to Craft and verify totals in Craft Cost.
- Study card tiers and pick a build matching your collection.
- Branch into Primite hybrid or festival tech when pure lines feel comfortable.
Each guide includes FAQs for quick answers; for rules disputes, cross-check card names on the links hub against official Konami resources.
Frequently Asked Questions
Quick answers duelist ask most often.
Which guide should I read first?
Start with [How to Play](/guides/how-to-play/). It assumes no prior Suship knowledge and links to every other major page.
Are these guides for Master Duel or TCG?
Both — core mechanics are identical. Crafting, festivals, and banlist notes focus on Master Duel where formats differ.
Do I need all guides to play competitively?
No. How to Play plus the [card tier list](/tier-list/card-tiers/) and a [build page](/builds/) are enough for ranked. Primite and festival guides are optional specializations.
Will guides be updated after banlists?
Yes. Ratio and staple recommendations shift when Konami adjusts limits. Check the [review page](/review/) for archetype-wide impact summaries.